Module |
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Header |
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h |
Include |
#include "SceneOutlinerStandaloneTypes.h" |
struct FTreeItemID
Variant type that defines an identifier for a tree item. Assumes 'trivial relocatability' as with many unreal containers.
Name | Description | |
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FTreeItemID() |
Default constructed null item ID |
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FTreeItemID ( |
ID representing a UObject |
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FTreeItemID ( |
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FTreeItemID ( |
ID representing a folder |
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FTreeItemID ( |
Copy construction / assignment |
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FTreeItemID ( |
Move construction / assignment |
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FTreeItemID ( |
ID representing a sub component tree item |
Name | Description | |
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~FTreeItemID() |
Name | Description | ||
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CalculateTypeHash() |
Name | Description | ||
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FTreeItemID ... |
operator= ( |
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FTreeItemID ... |
operator= ( |
Name |
Description |
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EType |
Name |
Description |
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MaxSize |