FWorldTreeItem::GenerateContextMenu

Generate a context menu for this item. Only called if _only_ this item is selected.

Windows
MacOS
Linux

Override Hierarchy

ITreeItem::GenerateContextMenu()

FWorldTreeItem::GenerateContextMenu()

References

Module

SceneOutliner

Header

/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h

Include

#include "WorldTreeItem.h"

Source

/Engine/Source/Editor/SceneOutliner/Private/WorldTreeItem.cpp

Syntax

virtual void GenerateContextMenu
(
    UToolMenu * Menu,
    SSceneOutliner & Outliner
)

Remarks

Generate a context menu for this item. Only called if only this item is selected.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss