FAnimRecorderInstance

Windows
MacOS
Linux

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h

Include

#include "AnimationRecorder.h"

Syntax

struct FAnimRecorderInstance

Variables

Name Description

Public variable

FString

 

AssetName

Public variable

FString

 

AssetPath

Public variable

bool

 

bCachedEnableUpdateRateOptimizations

Used to store/restore URO when recording

Public variable

int

 

CachedSkelCompForcedLodModel

Original ForcedLodModel setting on the SkelComp, so we can modify it and restore it when we are done.

Public variable

EVisibilityBase...

 

CachedVisibilityBasedAnimTickOption

Used to store/restore update flag when recording

Public variable

TSharedPtr< FAn...

 

Recorder

Public variable

TWeakObjectPtr<...

 

Sequence

Public variable

TWeakObjectPtr<...

 

SkelComp

Constructors

Name Description

Public function

FAnimRecorderInstance()

Destructors

Name Description

Public function

~FAnimRecorderInstance()

Functions

Name Description

Public function

bool

 

BeginRecording()

Public function

void

 

FinishRecording

(
    bool bShowMessage
)

Public function

void

 

Init

(
    USkeletalMeshComponent* InComp...,
    const FString& InAssetPath,
    const FString& InAssetName,
    const FAnimationRecordingSettings&...
)

Public function

void

 

Init

(
    USkeletalMeshComponent* InComp...,
    UAnimSequence* InSequence,
    FAnimationSerializer* InAnimat...,
    const FAnimationRecordingSettings&...
)

Public function

void

 

ProcessRecordedTimes

(
    UAnimSequence* AnimSequence,
    USkeletalMeshComponent* Skelet...,
    const FString& HoursName,
    const FString& MinutesName,
    const FString& SecondsName,
    const FString& FramesName,
    const FString& SubFramesName,
    const FString& SlateName,
    const FString& Slate
)

Public function

void

 

Update

(
    float DeltaTime
)

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