Module |
|
Header |
/Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h |
Include |
#include "AnimationRecorder.h" |
Source |
/Engine/Source/Editor/SequenceRecorder/Private/AnimationRecorder.cpp |
static void GetBoneTransforms
(
USkeletalMeshComponent * Component,
TArray< FTransform > & BoneTransforms
)
Helper function to get space bases depending on master pose component