FAnimationRecorder::GetBoneTransforms

Helper function to get space bases depending on master pose component

Windows
MacOS
Linux

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h

Include

#include "AnimationRecorder.h"

Source

/Engine/Source/Editor/SequenceRecorder/Private/AnimationRecorder.cpp

Syntax

static void GetBoneTransforms
(
    USkeletalMeshComponent * Component,
    TArray< FTransform > & BoneTransforms
)

Remarks

Helper function to get space bases depending on master pose component

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss