FAnimationRecorder::TriggerRecordAnimation

Starts recording an animation. Prompts for asset path and name via dialog if none provided

Windows
MacOS
Linux

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h

Include

#include "AnimationRecorder.h"

Source

/Engine/Source/Editor/SequenceRecorder/Private/AnimationRecorder.cpp

Syntax

bool TriggerRecordAnimation
(
    USkeletalMeshComponent * Component
)

Remarks

Starts recording an animation. Prompts for asset path and name via dialog if none provided

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