| FGCObject
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Module |
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Header |
/Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h |
Include |
#include "AnimationRecorder.h" |
struct FAnimationRecorder : public FGCObject
Records the mesh pose to animation input
Name | Description | ||
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AnimationSerializer |
Serializer, if set we also store data out incrementally while running |
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uint8: 1 |
bAutoSaveAsset |
If true, asset will be saved to disk after recording. |
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uint8: 1 |
bCheckDeltaTimeAtBeginning |
If true we check delta time at beginning of recording |
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uint8: 1 |
bRecordCurves |
Whether or not to record curves |
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uint8: 1 |
bRecordLocalToWorld |
If true, it will record root to include LocalToWorld |
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uint8: 1 |
bRecordTransforms |
Whether or not to record transforms |
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uint8: 1 |
bRemoveRootTransform |
If true, the root bone transform will be removed from all bone transforms |
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InterpMode |
The interpolation mode for the recorded keys |
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TangentMode |
The tangent mode for the recorded keys |
Name | Description | |
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FAnimationRecorder() |
Name | Description | |
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~FAnimationRecorder() |
Name | Description | ||
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UAnimSequenc... |
GetAnimationObject() |
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GetBoneTransforms ( |
Helper function to get space bases depending on master pose component |
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const FTrans... |
GetInitialRootTransform() |
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float |
GetTimeRecorded() |
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InRecording() |
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ProcessRecordedTimes ( |
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SetAnimCompressionScheme ( |
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SetSampleRateAndLength ( |
Sets a new sample rate & max length for this recorder. Don't call while recording. |
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StartRecord ( |
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UAnimSequenc... |
StopRecord ( |
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TriggerRecordAnimation ( |
Starts recording an animation. Prompts for asset path and name via dialog if none provided |
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TriggerRecordAnimation ( |
Starts recording an animation. Prompts for asset path and name via dialog if none provided |
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UpdateRecord ( |
Name | Description | ||
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AddReferencedObjects ( |
FGCObject interface start. |
Name |
Description |
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DefaultSampleRate |
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UnBoundedFrameCount |
Frame count used to signal an unbounded animation |