IMovieSceneSectionRecorder::FinalizeSection

Called when recording finishes and the section will no longer be recorded into.

Windows
MacOS
Linux

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/IMovieSceneSectionRecorder.h

Include

#include "IMovieSceneSectionRecorder.h"

Syntax

void FinalizeSection
(
    float InCurrentTime
)

Remarks

Called when recording finishes and the section will no longer be recorded into.

Parameters

Parameter

Description

InCurrentTime

The current recording time in the movie scene

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss