| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderActorGroup.h |
Include |
#include "SequenceRecorderActorGroup.h" |
class USequenceRecorderActorGroup : public UObject
Name | Description | ||
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bDuplicateTargetLevelSequence |
Whether we should duplicate the target level sequence and record into the duplicate |
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bRecordTargetLevelSequenceLength |
Whether we should record to the length of the target level sequence |
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bSpecifyTargetLevelSequence |
Whether we should specify the target level sequence or auto-create it |
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GroupName |
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RecordedActors |
A list of actor recordings in this group which contains both the actors to record as well as settings for each one. |
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SequenceName |
The base name of the sequence to record to. |
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SequenceRecordingBasePath |
Base path for this recording. Sub-assets will be created in subdirectories as specified |
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ULevelSequence ... |
TargetLevelSequence |
The level sequence to record into |
Name | Description | |
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USequenceRecorderActorGroup() |
Name | Description | ||
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |