USequenceRecorderActorGroup

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

USequenceRecorderActorGroup

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderActorGroup.h

Include

#include "SequenceRecorderActorGroup.h"

Syntax

class USequenceRecorderActorGroup : public UObject

Variables

Name Description

Public variable

bool

 

bDuplicateTargetLevelSequence

Whether we should duplicate the target level sequence and record into the duplicate

Public variable

bool

 

bRecordTargetLevelSequenceLength

Whether we should record to the length of the target level sequence

Public variable

bool

 

bSpecifyTargetLevelSequence

Whether we should specify the target level sequence or auto-create it

Public variable

FName

 

GroupName

Public variable

TArray< UActorR...

 

RecordedActors

A list of actor recordings in this group which contains both the actors to record as well as settings for each one.

Public variable

FString

 

SequenceName

The base name of the sequence to record to.

Public variable

FDirectoryPath

 

SequenceRecordingBasePath

Base path for this recording. Sub-assets will be created in subdirectories as specified

Public variable

ULevelSequence ...

 

TargetLevelSequence

The level sequence to record into

Constructors

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeChainProperty

(
    FPropertyChangedChainEvent& Proper...
)

This alternate version of PostEditChange is called when properties inside structs are modified.

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