| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderSettings.h |
Include |
#include "SequenceRecorderSettings.h" |
class USequenceRecorderSettings : public UObject
Name | Description | ||
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ActorFilter |
Filter to check spawned actors against to see if they should be recorded |
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ActorsAndPropertiesToRecord |
The properties to record for specified actors. |
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AnimationSubDirectory |
The name of the subdirectory animations will be placed in. |
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float |
AudioGain |
Gain in decibels to apply to recorded audio |
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AudioSubDirectory |
The name of the subdirectory audio will be placed in. |
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AudioTrackName |
Name of the recorded audio track name |
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bAllowLooping |
Allow the recording to be looped. Subsequence recorded assets will be saved to unique filenames. |
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bAutoSaveAsset |
Whether to auto-save asset when recording is completed. Defaults to false |
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bCreateLevelSequence |
Whether to create a level sequence when recording. |
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bIgnoreTimeDilation |
Should Sequence Recorder ignore global time dilation? If true recorded animations will only be as long as they would have been without global time dilation. |
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bImmersiveMode |
Whether to maximize the viewport when recording |
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bRecordNearbySpawnedActors |
Whether to record nearby spawned actors. |
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bRecordSequencerSpawnedActors |
Whether to record actors that are spawned by sequencer itself (this is usually disabled as results can be unexpected) |
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bRecordWorldSettingsActor |
Whether to record the world settings actor in the sequence (some games use this to attach world SFX) |
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bReduceKeys |
Whether to remove keyframes within a tolerance from the recorded tracks |
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bReplaceRecordedAudio |
Replace existing recorded audio with any newly recorded audio |
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bSplitAudioChannelsIntoSeparateTracks |
Whether or not to split mic channels into separate audio tracks. |
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ClassesAndPropertiesToRecord |
The properties to record for specified classes. |
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DefaultAnimationSettings |
Default animation settings which are used to initialize all new actor recording's animation settings |
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float |
GlobalTimeDilation |
Global Time dilation to set the world to when recording starts. |
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LevelSequenceActorsToTrigger |
Sequence actors to trigger playback on when recording starts (e.g. for recording synchronized sequences) |
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float |
NearbyActorRecordingProximity |
Proximity to currently recorded actors to record newly spawned actors. |
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PerActorSettings |
Settings applied to actors of a specified class |
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RecordAudio |
Whether to record audio alongside animation or not |
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float |
RecordingDelay |
Delay that we will use before starting recording |
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float |
SequenceLength |
The length of the recorded sequence |
Name | Description | |
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USequenceRecorderSettings ( |
Name | Description | ||
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |