EAutoChangeMode

Defines auto change modes.

Windows
MacOS
Linux

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/ISequencer.h

Include

#include "ISequencer.h"

Syntax

enum EAutoChangeMode
{
    AutoKey,
    AutoTrack,
    All,
    None,
}

Values

Name

Description

AutoKey

Create a key when a property changes.

AutoTrack

Create a track when a property changes.

All

Create a key and a track when a property changes.

None

Do nothing

Remarks

Defines auto change modes.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss