FCanKeyPropertyParams

Parameters for determining if a property can be keyed.

Windows
MacOS
Linux

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h

Include

#include "KeyPropertyParams.h"

Syntax

struct FCanKeyPropertyParams

Remarks

Parameters for determining if a property can be keyed.

Variables

Name Description

Public variable

const UClass &#...

 

ObjectClass

The class of the object which has the property to be keyed.

Public variable

FPropertyPath

 

PropertyPath

A path of properties to get from the root object to the property to be keyed.

Constructors

Name Description

Public function

FCanKeyPropertyParams

(
    UClass* InObjectClass,
    const FPropertyPath& InPropertyPat...
)

Creates new can key property parameters.

Public function

FCanKeyPropertyParams

(
    UClass* InObjectClass,
    const IPropertyHandle& InPropertyH...
)

Creates new can key property parameters.

Functions

Name Description

Public function Const

const UStruc...

 

FindPropertyContainer

(
    const FProperty* ForProperty
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss