FMovieSceneTrackEditor::HandleAssetAdded

Called when an asset is dropped into Sequencer.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h

Include

#include "MovieSceneTrackEditor.h"

Source

/Engine/Source/Editor/Sequencer/Private/MovieSceneTrackEditor.cpp

Syntax

virtual bool HandleAssetAdded
(
    UObject * Asset,
    const FGuid & TargetObjectGuid
)

Remarks

Called when an asset is dropped into Sequencer. Can potentially consume the asset so it doesn't get added as a spawnable.

Returns

true if we want to consume this asset, false otherwise.

Parameters

Parameter

Description

Asset

The asset that is dropped in.

TargetObjectGuid

The object guid this asset is dropped onto, if applicable.

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