FSequencerCommands

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Inheritance Hierarchy

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/SequencerCommands.h

Include

#include "SequencerCommands.h"

Syntax

class FSequencerCommands : public TCommands< FSequencerCommands >

Variables

Name Description

Public variable

TSharedPtr< FUI...

 

AddActorsToSequencer

Add selected actors to sequencer

Public variable

TSharedPtr< FUI...

 

AddRotationKey

Sets a rotation key at the current time for the selected actor

Public variable

TSharedPtr< FUI...

 

AddScaleKey

Sets a scale key at the current time for the selected actor

Public variable

TSharedPtr< FUI...

 

AddTransformKey

Sets a transform key at the current time for the selected actor

Public variable

TSharedPtr< FUI...

 

AddTranslationKey

Sets a translation key at the current time for the selected actor

Public variable

TSharedPtr< FUI...

 

AllowAllEdits

Set allow edits to all.

Public variable

TSharedPtr< FUI...

 

AllowLevelEditsOnly

Set allow edits to levels only.

Public variable

TSharedPtr< FUI...

 

AllowSequencerEditsOnly

Set allow edits to sequencer only.

Public variable

TSharedPtr< FUI...

 

BakeTransform

Bake transform.

Public variable

TSharedPtr< FUI...

 

ChangeTimeDisplayFormat

Rotates through the supported formats for displaying times/frames/timecode.

Public variable

TSharedPtr< FUI...

 

ClearSelectionRange

Clear and reset the selection range

Public variable

TSharedPtr< FUI...

 

CollapseAllNodes

Collapse all nodes

Public variable

TSharedPtr< FUI...

 

ConvertToPossessable

Convert the selected spawnable objects to possessables.

Public variable

TSharedPtr< FUI...

 

ConvertToSpawnable

Convert the selected possessed objects to spawnables.

Public variable

TSharedPtr< FUI...

 

CreateCamera

Create camera and set it as the current camera cut

Public variable

TSharedPtr< FUI...

 

ExpandAllNodes

Expand all nodes

Public variable

TSharedPtr< FUI...

 

ExportFBX

Exports animation to fbx.

Public variable

TSharedPtr< FUI...

 

ExportToCameraAnim

Exports animation to camera anim.

Public variable

TSharedPtr< FUI...

 

FindInContentBrowser

Finds the viewed sequence asset in the content browser.

Public variable

TSharedPtr< FUI...

 

FixActorReferences

Attempts to fix broken actor references.

Public variable

TSharedPtr< FUI...

 

ImportFBX

Imports animation from fbx.

Public variable

TSharedPtr< FUI...

 

JumpBackward

Jump backward

Public variable

TSharedPtr< FUI...

 

JumpForward

Jump forward

Public variable

TSharedPtr< FUI...

 

JumpToEnd

Jump to end of playback

Public variable

TSharedPtr< FUI...

 

JumpToStart

Jump to start of playback

Public variable

TSharedPtr< FUI...

 

MarqueeTool

Enable the marquee selection tool

Public variable

TSharedPtr< FUI...

 

MoveToNewFolder

Move selected nodes to new folder.

Public variable

TSharedPtr< FUI...

 

MoveTool

Enable the move tool

Public variable

TSharedPtr< FUI...

 

NavigateBackward

Navigate backward

Public variable

TSharedPtr< FUI...

 

NavigateForward

Navigate forward

Public variable

TSharedPtr< FUI...

 

OpenDirectorBlueprint

Opens the director blueprint for a sequence.

Public variable

TSharedPtr< FUI...

 

OpenNodeGroupsManager

Opens the node group manager.

Public variable

TSharedPtr< FUI...

 

OpenTaggedBindingManager

Opens the tagged binding manager.

Public variable

TSharedPtr< FUI...

 

PasteFromHistory

Paste from the sequencer clipboard history

Public variable

TSharedPtr< FUI...

 

Pause

Pause

Public variable

TSharedPtr< FUI...

 

PlayForward

Play forward

Public variable

TSharedPtr< FUI...

 

QuickTreeSearch

Sets the tree search widget as the focused widget in Slate for easy typing.

Public variable

TSharedPtr< FUI...

 

RebindPossessableReferences

Rebinds all possessable references with their current bindings.

Public variable

TSharedPtr< FUI...

 

RemoveFromFolder

Remove selected nodes from folder.

Public variable

TSharedPtr< FUI...

 

RenderMovie

Open a panel that enables exporting the sequence to a movie

Public variable

TSharedPtr< FUI...

 

ResetViewRange

Reset the view range to the playback range

Public variable

TSharedPtr< FUI...

 

RestoreAnimatedState

Restores all animated state for the current sequence.

Public variable

TSharedPtr< FUI...

 

RestorePlaybackSpeed

Restores real time speed

Public variable

TSharedPtr< FUI...

 

SaveCurrentSpawnableState

Saves the current state of this object as the default spawnable state.

Public variable

TSharedPtr< FUI...

 

SelectAllInSelectionRange

Select all keys and sections that fall into the selection range

Public variable

TSharedPtr< FUI...

 

SelectBackward

Select all keys and sections backward from the current time

Public variable

TSharedPtr< FUI...

 

SelectForward

Select all keys and sections forward from the current time

Public variable

TSharedPtr< FUI...

 

SelectKeysInSelectionRange

Select all keys that fall into the selection range

Public variable

TSharedPtr< FUI...

 

SelectSectionsInSelectionRange

Select all sections that fall into the selection range

Public variable

TSharedPtr< FUI...

 

SetAutoChangeAll

Set the auto change mode to None.

Public variable

TSharedPtr< FUI...

 

SetAutoChangeNone

Set the auto change mode to None.

Public variable

TSharedPtr< FUI...

 

SetAutoKey

Set the auto change mode to Key.

Public variable

TSharedPtr< FUI...

 

SetAutoTrack

Set the auto change mode to Track.

Public variable

TSharedPtr< FUI...

 

SetEndPlaybackRange

Set end playback range

Public variable

TSharedPtr< FUI...

 

SetInterpolationConstant

Sets the interp tangent mode for the selected keys to constant

Public variable

TSharedPtr< FUI...

 

SetInterpolationCubicAuto

Sets the interp tangent mode for the selected keys to auto

Public variable

TSharedPtr< FUI...

 

SetInterpolationCubicBreak

Sets the interp tangent mode for the selected keys to break

Public variable

TSharedPtr< FUI...

 

SetInterpolationCubicUser

Sets the interp tangent mode for the selected keys to user

Public variable

TSharedPtr< FUI...

 

SetInterpolationLinear

Sets the interp tangent mode for the selected keys to linear

Public variable

TSharedPtr< FUI...

 

SetKey

Sets a key at the current time for the selected actor

Public variable

TSharedPtr< FUI...

 

SetKeyAll

Set mode to key all.

Public variable

TSharedPtr< FUI...

 

SetKeyChanged

Set mode to just key changed attribute.

Public variable

TSharedPtr< FUI...

 

SetKeyGroup

Set mode to key changed attribute and others in it's group.

Public variable

TSharedPtr< FUI...

 

SetPlaybackRangeToAllShots

Set the playback range to all the shots.

Public variable

TSharedPtr< FUI...

 

SetSelectionRangeEnd

Sets the upper bound of the selection range

Public variable

TSharedPtr< FUI...

 

SetSelectionRangeStart

Sets the lower bound of the selection range

Public variable

TSharedPtr< FUI...

 

SetSelectionRangeToNextShot

Set the selection range to the next shot.

Public variable

TSharedPtr< FUI...

 

SetSelectionRangeToPreviousShot

Set the selection range to the previous shot.

Public variable

TSharedPtr< FUI...

 

SetStartPlaybackRange

Set start playback range

Public variable

TSharedPtr< FUI...

 

ShuttleBackward

Shuttle backward

Public variable

TSharedPtr< FUI...

 

ShuttleForward

Shuttle forward

Public variable

TSharedPtr< FUI...

 

SortAllNodesAndDescendants

Sort all nodes and descendants

Public variable

TSharedPtr< FUI...

 

SplitSection

Split section

Public variable

TSharedPtr< FUI...

 

StepBackward

Step backward

Public variable

TSharedPtr< FUI...

 

StepBackward2

Step backward

Public variable

TSharedPtr< FUI...

 

StepForward

Step forward

Public variable

TSharedPtr< FUI...

 

StepForward2

Step forward

Public variable

TSharedPtr< FUI...

 

StepToNextCameraKey

Step to next camera key

Public variable

TSharedPtr< FUI...

 

StepToNextKey

Step to next key

Public variable

TSharedPtr< FUI...

 

StepToNextMark

Step to next mark

Public variable

TSharedPtr< FUI...

 

StepToNextShot

Step to next shot

Public variable

TSharedPtr< FUI...

 

StepToPreviousCameraKey

Step to previous camera key

Public variable

TSharedPtr< FUI...

 

StepToPreviousKey

Step to previous key

Public variable

TSharedPtr< FUI...

 

StepToPreviousMark

Step to previous mark

Public variable

TSharedPtr< FUI...

 

StepToPreviousShot

Step to previous shot

Public variable

TSharedPtr< FUI...

 

SyncSectionsUsingSourceTimecode

Sync sections using source timecode.

Public variable

TSharedPtr< FUI...

 

ToggleAsyncEvaluation

When enabled, enables a single asynchronous evaluation once per-frame.

Public variable

TSharedPtr< FUI...

 

ToggleAutoKeyEnabled

Turns autokey on and off.

Public variable

TSharedPtr< FUI...

 

ToggleAutoScroll

Turns auto scroll on and off.

Public variable

TSharedPtr< FUI...

 

ToggleChannelColors

Toggles whether to show channel colors in the track area.

Public variable

TSharedPtr< FUI...

 

ToggleCleanPlaybackMode

Toggle clean playback mode.

Public variable

TSharedPtr< FUI...

 

ToggleCombinedKeyframes

Toggles whether to show combined keys at the top node level.

Public variable

TSharedPtr< FUI...

 

ToggleEvaluateSubSequencesInIsolation

Toggle whether we should evaluate sub sequences in isolation

Public variable

TSharedPtr< FUI...

 

ToggleExpandCollapseNodes

Expand/collapse nodes

Public variable

TSharedPtr< FUI...

 

ToggleExpandCollapseNodesAndDescendants

Expand/collapse nodes and descendants

Public variable

TSharedPtr< FUI...

 

ToggleIsSnapEnabled

Turns snapping on and off.

Public variable

TSharedPtr< FUI...

 

ToggleKeepCursorInPlaybackRangeWhileScrubbing

Toggle constraining the time cursor to the playback range while scrubbing

Public variable

TSharedPtr< FUI...

 

ToggleKeepPlaybackRangeInSectionBounds

Toggle constraining the playback range to the section bounds

Public variable

TSharedPtr< FUI...

 

ToggleLinkCurveEditorTimeRange

Toggles whether or not the curve editor time range should be linked to the sequencer.

Public variable

TSharedPtr< FUI...

 

ToggleMarkAtPlayPosition

Toggle on/off a Mark at the current time

Public variable

TSharedPtr< FUI...

 

TogglePilotCamera

Toggle piloting the last camera or the camera cut camera

Public variable

TSharedPtr< FUI...

 

TogglePlay

Toggle play

Public variable

TSharedPtr< FUI...

 

TogglePlaybackRangeLocked

Toggle locking the playback range.

Public variable

TSharedPtr< FUI...

 

ToggleRerunConstructionScripts

Reruns construction scripts on bound actors every frame.

Public variable

TSharedPtr< FUI...

 

ToggleShowCurveEditor

Toggles whether or not the curve editor should be shown.

Public variable

TSharedPtr< FUI...

 

ToggleShowGotoBox

Toggle the visibility of the goto box.

Public variable

TSharedPtr< FUI...

 

ToggleShowPreAndPostRoll

Toggles visualization of pre and post roll

Public variable

TSharedPtr< FUI...

 

ToggleShowRangeSlider

Turns the range slider on and off.

Public variable

TSharedPtr< FUI...

 

ToggleShowSelectedNodesOnly

Toggles whether or not to show selected nodes only.

Public variable

TSharedPtr< FUI...

 

ToggleShowStretchBox

Toggle the visibility of the stretch box.

Public variable

TSharedPtr< FUI...

 

ToggleShowTransformBox

Toggle the visibility of the transform box.

Public variable

TSharedPtr< FUI...

 

ToggleSnapCurveValueToInterval

Toggles whether or not to snap curve values to the interval.

Public variable

TSharedPtr< FUI...

 

ToggleSnapKeysAndSectionsToPlayRange

Toggle constraining keys and sections in the play range

Public variable

TSharedPtr< FUI...

 

ToggleSnapKeyTimesToInterval

Toggles whether or not keys should snap to the selected interval.

Public variable

TSharedPtr< FUI...

 

ToggleSnapKeyTimesToKeys

Toggles whether or not keys should snap to other keys in the section.

Public variable

TSharedPtr< FUI...

 

ToggleSnapPlayTimeToDraggedKey

Toggles whether or not the play time should snap to the dragged key.

Public variable

TSharedPtr< FUI...

 

ToggleSnapPlayTimeToInterval

Toggles whether or not the play time should snap to the selected interval.

Public variable

TSharedPtr< FUI...

 

ToggleSnapPlayTimeToKeys

Toggles whether or not snap to key times while scrubbing.

Public variable

TSharedPtr< FUI...

 

ToggleSnapPlayTimeToPressedKey

Toggles whether or not the play time should snap to the pressed key.

Public variable

TSharedPtr< FUI...

 

ToggleSnapSectionTimesToInterval

Toggles whether or not sections should snap to the selected interval.

Public variable

TSharedPtr< FUI...

 

ToggleSnapSectionTimesToSections

Toggles whether or not sections should snap to other sections.

Public variable

TSharedPtr< FUI...

 

ToggleWeightedTangents

Toggles the interp tangent weight mode for the selected keys

Public variable

TSharedPtr< FUI...

 

TranslateLeft

Translate the selected keys and section to the left

Public variable

TSharedPtr< FUI...

 

TranslateRight

Translate the selected keys and section to the right

Public variable

TSharedPtr< FUI...

 

TrimOrExtendSectionLeft

Trim or extend closest sections to the left for the selected tracks (or all tracks if none selected) to the current time

Public variable

TSharedPtr< FUI...

 

TrimOrExtendSectionRight

Trim or extend closest sections to the right for the selected tracks (or all tracks if none selected) to the current time

Public variable

TSharedPtr< FUI...

 

TrimSectionLeft

Trim section to the left, keeping the right portion

Public variable

TSharedPtr< FUI...

 

TrimSectionRight

Trim section to the right, keeping the left portion

Public variable

TSharedPtr< FUI...

 

ZoomInViewRange

Zoom into the view range

Public variable

TSharedPtr< FUI...

 

ZoomOutViewRange

Zoom out of the view range

Public variable

TSharedPtr< FUI...

 

ZoomToFit

Zoom to fit the selected sections and keys

Constructors

Name Description

Public function

FSequencerCommands()

Overridden from TCommands

Name Description

Public function Virtual

void

 

RegisterCommands()

Initialize commands

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