FSequencerCustomizationBuilder::AddCustomization

Adds a new customization for the current sequence.

Windows
MacOS
Linux

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h

Include

#include "SequencerCustomizationManager.h"

Syntax

void AddCustomization
(
    const FSequencerCustomizationInfo & Customization
)

Remarks

Adds a new customization for the current sequence.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss