FSequencerCustomizationBuilder::GetFocusedSequence

Gets the sequence that is currently edited. Customizations can hold on to this reference.

Windows
MacOS
Linux

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h

Include

#include "SequencerCustomizationManager.h"

Syntax

UMovieSceneSequence & GetFocusedSequence() const

Remarks

Gets the sequence that is currently edited. Customizations can hold on to this reference.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss