ISequencer::GetHandleToObject

Gets a handle to runtime information about the object being manipulated by a movie scene

Windows
MacOS
Linux

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/ISequencer.h

Include

#include "ISequencer.h"

Syntax

FGuid GetHandleToObject
(
    UObject * Object,
    bool bCreateHandleIfMissing,
    const FName & CreatedFolderName
)

Remarks

Gets a handle to runtime information about the object being manipulated by a movie scene

Returns

The handle to the object.

Parameters

Parameter

Description

Object

The object to get a handle for.

bCreateHandleIfMissing

Create a handle if it doesn't exist.

CreatedFolderName

The name of the folder to place the created objects in (if bCreateHandleIfMissing is true).

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