Module |
|
Header |
/Engine/Source/Editor/Sequencer/Public/ISequencer.h |
Include |
#include "ISequencer.h" |
void SelectByChannels
(
UMovieSceneSection * Section,
TArrayView< const FMovieSceneChannelHandle > InChannels,
bool bSelectParentInstead,
bool bSelect
)
Selects the nodes that relate to the specified channels