ISequencerEditToolDragOperation::OnPaint

Override to implement drag-specific paint logic

Windows
MacOS
Linux

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/ISequencerEditTool.h

Include

#include "ISequencerEditTool.h"

Syntax

int32 OnPaint
(
    const FGeometry & AllottedGeometry,
    const FSlateRect & MyCullingRect,
    FSlateWindowElementList & OutDrawElements,
    int32 LayerId
) const

Remarks

Override to implement drag-specific paint logic

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss