Module |
|
Header |
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
Include |
#include "SequencerKeyStructGenerator.h" |
UMovieSceneKeyStructType * InstanceGeneratedStruct
(
void * Channel,
FSequencerKeyStructGenerator * Generator
)
Function overload used to create a new generated struct for the specified channel. Overload the first parameter for specific channel types to create specific instancing logic (such as that required for object or enum properties): UMovieSceneKeyStructType* InstanceGeneratedStruct(ChannelType* Channel, FSequencerKeyStructGenerator* Generator)