InstanceGeneratedStruct

Function overload used to create a new generated struct for the specified channel.

Windows
MacOS
Linux

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h

Include

#include "SequencerKeyStructGenerator.h"

Syntax

UMovieSceneKeyStructType * InstanceGeneratedStruct
(
    void * Channel,
    FSequencerKeyStructGenerator * Generator
)

Remarks

Function overload used to create a new generated struct for the specified channel. Overload the first parameter for specific channel types to create specific instancing logic (such as that required for object or enum properties): UMovieSceneKeyStructType* InstanceGeneratedStruct(ChannelType* Channel, FSequencerKeyStructGenerator* Generator)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss