Module |
|
Header |
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h |
Include |
#include "SequencerChannelTraits.h" |
namespace Sequencer
{
template<typename ChannelType>
FKeyHandle Sequencer::AddOrUpdateKey
(
ChannelType * InChannel,
UMovieSceneSection * InSectionToKey,
FFrameNumber InTime,
ISequencer & InSequencer,
const FGuid & InObjectBindingID,
FTrackInstancePropertyBindings * InPropertyBindings
)
}
Add or update a key for this channel's current value
A handle to the added (or updated) key
Parameter |
Description |
---|---|
InChannel |
The channel to create a key for |
InSectionToKey |
The Section to key |
InTime |
The time at which to add a key |
InSequencer |
The currently active sequencer |
InObjectBindingID |
The object binding ID that this section's track is bound to |
InPropertyBindings |
Optionally supplied helper for accessing an object's property pertaining to this channel |