TSequencerChannelInterfaceCommon::CanCreateKeyEditor_Raw

Check whether an editor on the sequencer node tree can be created for the specified channel

Windows
MacOS
Linux

Override Hierarchy

ISequencerChannelInterface::CanCreateKeyEditor_Raw()

TSequencerChannelInterfaceCommon::CanCreateKeyEditor_Raw()

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h

Include

#include "SequencerChannelInterface.h"

Syntax

virtual bool CanCreateKeyEditor_Raw
(
    const FMovieSceneChannel * InChannel
) const

Remarks

Check whether an editor on the sequencer node tree can be created for the specified channel

Returns

true if a key editor should be constructed, false otherwise

Parameters

Parameter

Description

Channel

The channel to check

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss