TSequencerChannelInterfaceCommon::PasteKeys_Raw

Paste the specified key track into the specified channel

Windows
MacOS
Linux

Override Hierarchy

ISequencerChannelInterface::PasteKeys_Raw()

TSequencerChannelInterfaceCommon::PasteKeys_Raw()

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h

Include

#include "SequencerChannelInterface.h"

Syntax

virtual void PasteKeys_Raw
(
    FMovieSceneChannel * InChannel,
    UMovieSceneSection * Section,
    const FMovieSceneClipboardKeyTrack & KeyTrack,
    const FMovieSceneClipboardEnvironment & SrcEnvironment,
    const FSequencerPasteEnvironment & DstEnvironment,
    TArray< FKeyHandle > & OutPastedKeys
) const

Remarks

Paste the specified key track into the specified channel

Parameters

Parameter

Description

Channel

The channel to copy from

Section

The section that owns the channel

KeyTrack

The source clipboard data to paste

SrcEnvironment

The environment the source data was copied from

DstEnvironment

The environment we're pasting into

OutPastedKeys

Array to receive key handles for any pasted keys

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss