TMovieSceneSerializer::GetInstanceName

Get the name of the engine instance the file was captured on.

Windows
MacOS
Linux

References

Module

SerializedRecorderInterface

Header

/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h

Include

#include "Serializers/MovieSceneSectionSerialization.h"

Syntax

FString GetInstanceName
(
    int32 InSessionIndex
) const

Remarks

Get the name of the engine instance the file was captured on.

See Also

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