Module |
|
Header |
/Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h |
Include |
#include "SkeletonTreeBuilder.h" |
enum EBoneFilter
{
All,
Mesh,
LOD,
Weighted,
None,
Count,
}
Name |
Description |
---|---|
All |
|
Mesh |
|
LOD |
|
Weighted |
|
None |
Only showing weighted bones of current LOD |
Count |
Enum which tells us what type of bones we should be showing