EBoneFilter

Enum which tells us what type of bones we should be showing

Windows
MacOS
Linux

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h

Include

#include "SkeletonTreeBuilder.h"

Syntax

enum EBoneFilter
{
    All,
    Mesh,
    LOD,
    Weighted,
    None,
    Count,
}

Values

Name

Description

All

Mesh

LOD

Weighted

None

Only showing weighted bones of current LOD

Count

Remarks

Enum which tells us what type of bones we should be showing

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