FSkeletonTreeArgs

Init params for a skeleton tree widget

Windows
MacOS
Linux

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h

Include

#include "ISkeletonTree.h"

Syntax

struct FSkeletonTreeArgs

Remarks

Init params for a skeleton tree widget

Variables

Name Description

Public variable

bool

 

bAllowMeshOperations

Whether to allow operations that modify the mesh

Public variable

bool

 

bAllowSkeletonOperations

Whether to allow operations that modify the skeleton

Public variable

bool

 

bHideBonesByDefault

Whether to hide bones by default

Public variable

bool

 

bShowBlendProfiles

Whether to show the blend profiles editor for the skeleton being displayed

Public variable

bool

 

bShowFilterMenu

Whether to show the filter menu to allow filtering of active bones, sockets etc.

Public variable

TSharedPtr< ISk...

 

Builder

Optional builder to allow for custom tree construction

Public variable

FName

 

ContextName

Context name used to persist settings

Public variable

TSharedPtr< FEx...

 

Extenders

Menu extenders applied to context and filter menus

Public variable

ESkeletonTreeMo...

 

Mode

The mode that this skeleton tree is in

Public variable

FOnGetFilterTex...

 

OnGetFilterText

Delegate that allows custom filtering text to be shown on the filter button

Public variable

FOnSkeletonTree...

 

OnSelectionChanged

Delegate called by the tree when a socket is selected

Public variable

TSharedPtr< IPe...

 

PreviewScene

Optional preview scene that we can pair with

Constructors

Name Description

Public function

FSkeletonTreeArgs()

Destructors

Name Description

Public function

~FSkeletonTreeArgs()

Deprecated Variables

Name Description

Public variable

FOnObjectSelect...

 

OnObjectSelected

Please use OnSelectionChanged

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