IEditableSkeleton::RegisterSlotNode

Register a slot node

Windows
MacOS
Linux

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h

Include

#include "IEditableSkeleton.h"

Syntax

void RegisterSlotNode
(
    const FName & InSlotName
)

Remarks

Register a slot node

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss