IEditableSkeleton::RenameSocket

Rename a socket on the mesh or the skeleton

Windows
MacOS
Linux

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h

Include

#include "IEditableSkeleton.h"

Syntax

void RenameSocket
(
    const FName OldSocketName,
    const FName NewSocketName,
    USkeletalMesh * InSkeletalMesh
)

Remarks

Rename a socket on the mesh or the skeleton

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