IEditableSkeleton::SetSocketParent

Set the parent of a socket

Windows
MacOS
Linux

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h

Include

#include "IEditableSkeleton.h"

Syntax

void SetSocketParent
(
    const FName & SocketName,
    const FName & NewParentName,
    USkeletalMesh * InSkeletalMesh
)

Remarks

Set the parent of a socket

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