| UObject::PostLoad()
|
Module |
|
Header |
/Engine/Source/Editor/UMGEditor/Public/Components/PropertyViewBase.h |
Include |
#include "Components/PropertyViewBase.h" |
Source |
/Engine/Source/Editor/UMGEditor/Private/Components/PropertyViewBase.cpp |
virtual void PostLoad()
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.