Module |
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Header |
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h |
Include |
#include "WidgetBlueprint.h" |
struct FDelegateEditorBinding
Name | Description | ||
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FunctionName |
The function that was generated to return the SourceProperty |
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Kind |
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MemberGuid |
If it's an actual Function Graph in the blueprint that we're bound to, there's a GUID we can use to lookup that function, to deal with renames better. |
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ObjectName |
The member widget the binding is on, must be a direct variable of the UUserWidget. |
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PropertyName |
The property on the ObjectName that we are binding to. |
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SourcePath |
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SourceProperty |
The property we are bindings to directly on the source object. |
Name | Description | ||
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DoesBindingTargetExist ( |
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IsAttributePropertyBinding ( |
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IsBindingValid ( |
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FDelegateRun... |
ToRuntimeBinding ( |
Name | Description | ||
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operator== ( |