FEditorPropertyPath

Windows
MacOS
Linux

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h

Include

#include "WidgetBlueprint.h"

Syntax

struct FEditorPropertyPath

Variables

Name Description

Public variable

TArray< FEditor...

 

Segments

The path of properties.

Constructors

Name Description

Public function

FEditorPropertyPath()

Public function

FEditorPropertyPath

(
    const TArray< FFieldVariant >& Bin...
)

Functions

Name Description

Public function Const

FText

 

GetDisplayText()

Public function Const

bool

 

IsEmpty()

Public function

bool

 

Rebase

(
    UBlueprint* SegmentBase
)

Public function Const

FDynamicProp...

 

ToPropertyPath()

Public function Const

bool

 

Validate

(
    FDelegateProperty* Destination,
    FText& OutError
)

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