FWidgetBlueprintEditor::AddMaterialTrack

Add an animation track for the supplied material property path to the current animation.

Windows
MacOS
Linux

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h

Include

#include "WidgetBlueprintEditor.h"

Source

/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp

Syntax

void AddMaterialTrack
(
    UWidget * Widget,
    TArray< FProperty * > MaterialPropertyPath,
    FText MaterialPropertyDisplayName
)

Remarks

Add an animation track for the supplied material property path to the current animation.

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