FWidgetBlueprintEditor::AddObjectToAnimation

Adds the supplied [UObject](API\Runtime\CoreUObject\UObject\UObject) to the current animation.

Windows
MacOS
Linux

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h

Include

#include "WidgetBlueprintEditor.h"

Source

/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp

Syntax

void AddObjectToAnimation
(
    UObject * ObjectToAnimate
)

Remarks

Adds the supplied UObject to the current animation.

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