FWidgetBlueprintEditor::GetAnimationEventContexts

Get the animation playback event contexts

Windows
MacOS
Linux

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h

Include

#include "WidgetBlueprintEditor.h"

Syntax

TArray< UObject * > GetAnimationEventContexts() const

Remarks

Get the animation playback event contexts

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