FWidgetBlueprintEditor::OnBuildCustomContextMenuForGuid

Populates sequencer menu when added with objects.

Windows
MacOS
Linux

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h

Include

#include "WidgetBlueprintEditor.h"

Source

/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp

Syntax

void OnBuildCustomContextMenuForGuid
(
    FMenuBuilder & MenuBuilder,
    FGuid ObjectBinding
)

Remarks

Populates sequencer menu when added with objects. Used to handle case where widget is deleted so it's Object * is null.

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