FWidgetBlueprintEditor::OnGetAnimationAddMenuContent

Populates the sequencer add menu.

Windows
MacOS
Linux

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h

Include

#include "WidgetBlueprintEditor.h"

Source

/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp

Syntax

void OnGetAnimationAddMenuContent
(
    FMenuBuilder & MenuBuilder,
    TSharedRef< ISequencer > Sequencer
)

Remarks

Populates the sequencer add menu.

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