FWidgetBlueprintEditor::OnMovieSceneBindingsPasted

Handler which is called whenever sequencer binding is pasted.

Windows
MacOS
Linux

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h

Include

#include "WidgetBlueprintEditor.h"

Source

/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp

Syntax

void OnMovieSceneBindingsPasted
(
    const TArray< FMovieSceneBinding > & BindingsPasted
)

Remarks

Handler which is called whenever sequencer binding is pasted.

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