FWidgetBlueprintEditor::OnObjectsReplaced

Called when objects need to be swapped out for new versions, like after a blueprint recompile.

Windows
MacOS
Linux

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h

Include

#include "WidgetBlueprintEditor.h"

Source

/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp

Syntax

void OnObjectsReplaced
(
    const TMap< UObject *, UObject * > & ReplacementMap
)

Remarks

Called when objects need to be swapped out for new versions, like after a blueprint recompile.

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