| FBlueprintEditor::RegisterApplicationModes()
|
Module |
|
Header |
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h |
Include |
#include "WidgetBlueprintEditor.h" |
Source |
/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp |
virtual void RegisterApplicationModes
(
const TArray< UBlueprint * > & InBlueprints,
bool bShouldOpenInDefaultsMode,
bool bNewlyCreated
)
Begin FBlueprintEditor.