FWidgetBlueprintEditor::SelectObjects

Sets the currently selected set of objects

Windows
MacOS
Linux

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h

Include

#include "WidgetBlueprintEditor.h"

Source

/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp

Syntax

void SelectObjects
(
    const TSet< UObject * > & Objects
)

Remarks

Sets the currently selected set of objects

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss