FWidgetBlueprintEditor::UpdateTrackName

Update the name of a track to reflect changes in bindings

Windows
MacOS
Linux

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h

Include

#include "WidgetBlueprintEditor.h"

Source

/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp

Syntax

void UpdateTrackName
(
    FGuid ObjectId
)

Remarks

Update the name of a track to reflect changes in bindings

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