| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UMGEditor/Public/Settings/WidgetDesignerSettings.h |
Include |
#include "Settings/WidgetDesignerSettings.h" |
class UWidgetDesignerSettings : public UDeveloperSettings
Implements the settings for the Widget Blueprint Designer.
Name | Description | ||
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bExecutePreConstructEvent |
Should the designer run the design event? Disable this if you're seeing crashes in the designer, you may have some unsafe code running in the designer. |
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bLockToPanelOnDragByDefault |
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bRespectLocks |
Should the designer respect locked widgets? If true, the designer by default will not allow you to select locked widgets in the designer view. |
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bShowOutlines |
Should the designer show outlines by default? |
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Favorites |
List of Favorites widgets used to populate the Favorites Palette |
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uint32: 1 |
GridSnapEnabled |
If enabled, actor positions will snap to the grid. |
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GridSnapSize |
Name | Description | |
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UWidgetDesignerSettings() |
Name | Description | ||
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GetSectionDescription() |
Gets the description for the section, uses the classes ToolTip by default. |
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GetSectionText() |
Gets the section text, uses the classes DisplayName by default. |