Module |
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Header |
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h |
Include |
#include "WidgetBlueprint.h" |
class UWidgetBlueprint : public UBaseWidgetBlueprint
The widget blueprint enables extending UUserWidget the user extensible UWidget.
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Animations |
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Bindings |
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PaletteCategory |
Don't directly modify this property to change the palette category. |
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PropertyBindings |
The total number of property bindings. Consider this as a performance warning. |
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UWidgetBlueprint ( |
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AllowEditorWidget() |
Does the editor support widget from an editor package. |
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ArePropertyBindingsAllowed() |
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DetectSlateWidgetLeaks |
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TSharedPtr< ... |
GetCompilerForWidgetBP ( |
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UPackage ... |
GetWidgetTemplatePackage() |
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IsWidgetFreeFromCircularReferences ( |
Returns true if the supplied user widget will not create a circular reference when added to this blueprint |
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UpdateTickabilityStats |
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ValidateGeneratedClass ( |
Name | Description | ||
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AllowsDynamicBinding() |
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AlwaysCompileOnLoad() |
UWidget blueprints are never data only, should always compile on load (data only blueprints cannot declare new variables) |
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FindDiffs ( |
Fills in a list of differences between this blueprint and another blueprint. |
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GatherDependencies ( |
Collect blueprints that depend on this blueprint. |
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UClass * |
GetBlueprintClass() |
Gets the class generated when this blueprint is compiled. |
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GetReparentingRules |
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LoadModulesRequiredForCompilation() |
Blueprint can choose to load specific modules for compilation. |
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NotifyGraphRenamed |
Notify the blueprint when a graph is renamed to allow for additional fixups. |
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ReplaceDeprecatedNodes() |
Checks all nodes in all graphs to see if they should be replaced by other nodes |
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SupportedByDefaultBlueprintFactory() |
Should the generic blueprint factory work for this blueprint? |
Name | Description | ||
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GetAssetRegistryTags ( |
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects |
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EDataValidat... |
IsDataValid |
Returns Valid if this object has data validation rules set up for it and the data for this object is valid. |
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PostDuplicate ( |
Called after duplication & serialization and before PostLoad. |
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PostLoad() |
UObject interface |
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PreSave ( |
Presave function. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |
Name | Description | ||
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AnimationData_DEPRECATED |