UActorFactory::CreateBlueprint

Called to create a blueprint class that can be used to spawn an actor from this factory

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactory.h

Include

#include "ActorFactories/ActorFactory.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp

Syntax

UBlueprint * CreateBlueprint
(
    UObject * Instance,
    UObject * Outer,
    const FName Name,
    const FName CallingContext
)

Remarks

Called to create a blueprint class that can be used to spawn an actor from this factory

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