Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactory.h |
Include |
#include "ActorFactories/ActorFactory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp |
UBlueprint * CreateBlueprint
(
UObject * Instance,
UObject * Outer,
const FName Name,
const FName CallingContext
)
Called to create a blueprint class that can be used to spawn an actor from this factory