UActorFactoryBlueprint::GetDefaultActor

Initialize NewActorClass if necessary, and return default actor for that class.

Windows
MacOS
Linux

Override Hierarchy

UActorFactory::GetDefaultActor()

UActorFactoryBlueprint::GetDefaultActor()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryBlueprint.h

Include

#include "ActorFactories/ActorFactoryBlueprint.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp

Syntax

virtual AActor * GetDefaultActor
(
    const FAssetData & AssetData
)

Remarks

Initialize NewActorClass if necessary, and return default actor for that class.

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