| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryPointLight.h |
Include |
#include "ActorFactories/ActorFactoryPointLight.h" |
class UActorFactoryPointLight : public UActorFactory
Name | Description | |
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UActorFactoryPointLight ( |
Name | Description | ||
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PostSpawnActor |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()! |