UActorFactoryRuntimeVirtualTextureVolume

Actor factory for [ARuntimeVirtualTextureVolume](API\Runtime\Engine\VT\ARuntimeVirtualTextureVolume)

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UActorFactory

UActorFactoryRuntimeVirtualTextureVolume

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryRuntimeVirtualTextureVolume.h

Include

#include "ActorFactories/ActorFactoryRuntimeVirtualTextureVolume.h"

Syntax

class UActorFactoryRuntimeVirtualTextureVolume : public UActorFactory

Remarks

Actor factory for ARuntimeVirtualTextureVolume

Constructors

Name Description

Public function

UActorFactoryRuntimeVirtualTextureVolume

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UActorFactory

Name Description

Public function Virtual

void

 

PostSpawnActor

(
    UObject* Asset,
    AActor* NewActor
)

Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!

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