| UActorFactory::GetAssetFromActorInstance()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryStaticMesh.h |
Include |
#include "ActorFactories/ActorFactoryStaticMesh.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp |
Given an instance of an actor pertaining to this factory, find the asset that should be used to create a new actor