UActorFactoryStaticMesh::PostCreateBlueprint

Override this in derived factory classes if needed.

Windows
MacOS
Linux

Override Hierarchy

UActorFactory::PostCreateBlueprint()

UActorFactoryStaticMesh::PostCreateBlueprint()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryStaticMesh.h

Include

#include "ActorFactories/ActorFactoryStaticMesh.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp

Syntax

virtual void PostCreateBlueprint
(
    UObject * Asset,
    AActor * CDO
)

Remarks

Override this in derived factory classes if needed. This is called after a blueprint is created by this factory to update the blueprint's CDO properties with state from the asset for this factory. IMPORTANT: If you override this, you should usually also override PostSpawnActor()!

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