EPersonaTurnTableMode::Type

Different modes for Persona's Turn Table.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Syntax

namespace EPersonaTurnTableMode
{
    enum Type
    {
        Stopped,
        Playing,
        Paused,
    }
}

Values

Name

Description

Stopped

Playing

Paused

Remarks

Different modes for Persona's Turn Table.

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