Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include |
#include "Animation/DebugSkelMeshComponent.h" |
namespace EPersonaTurnTableMode
{
enum Type
{
Stopped,
Playing,
Paused,
}
}
Name |
Description |
---|---|
Stopped |
|
Playing |
|
Paused |
Different modes for Persona's Turn Table.